D. "Poison Pond". This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Donkey Kong Country for Game Boy Advance. A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. Mincers often move in and out of the small gaps within the reefs. Guarda altri video. View Mobile Site Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. Video successivo. "G": Bounce to it without the Pink Zinger skewering you. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. "K": Swim straight up at the start. Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. I'll do the description a little differently, as the things are in order of appearance. BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. L… Trick Track Trek and Tanked-Up Trouble. Brother Reed, whose FAQ helped me complete DKC 101% for the first time. To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Statistics on the JetPunk quiz Donkey Kong Country Levels. Now watch out for the final pair of baddies: Armys. Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. When K. Rool falls down, the so-called "Kredits" will roll. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. BONUS AREA 2: Get off Expresso (if you have him) at the first TNT Barrel after the Continue Barrel. Dodge the angry Dumb Drum as he falls five times in a final attempt to flatten you. BONUS AREA 3: Before you exit the stage, ride the last elevator platforms downward until you see a doorway on the right. Don't mess up, or you'll start over again at the beginning of the level. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. It may take some practice to evade all of those coconuts, but I've been in your place, too, and remember how hard it was for me to dodge those colossal coconuts! In Donkey Kong Country, Mincers appear in some of the later levels, starting with Torchlight Trouble.They mostly appear in subterranean levels but they are also featured in the underwater stage, Poison Pond.Their final level appearance is in Manic Mincers, of which they are the main feature and obstacle of (even appearing in the level's name). Follow him carefully as he leaps to the other side. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. Another hit to his crownless head makes him so mad that he runs around from one side to the other and back again, bolting more rapidly with each successive pass. Edit. BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. Take them out, then jump to the Blast Barrel on the right. "G": At the end of Bonus Area 2. Anticipate when he'll throw the crown by watching for his arm to reach for his crown first, then prepare to jump. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. ENGUARDE TOKEN: The game's final Animal Token is the prize in Bonus Area 2. I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. : The lighting perpetually flickers on and off in this stage. ALL RIGHTS RESERVED. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. "O": In a shaft past a Squidge attack brigade. Avoid the crown, and stomp his vulnerable head. Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). "N": Can you get it without the Pink Zinger stinging you? No bonus areas. I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. Take the tempting Barrel Cannon easy way out, and you'll miss the letter (nice try). The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. "G": Past the last Vine Barrel in the final Arrow Platform sequence. If you use the shortcuts… Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. Enter at your own risk." : The mist in the foreground reduces visibly to a degree. BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. WARNING!!! Ride this to get the Enguarde Token. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. King K. Rool: The head honcho who stole all of DK's Bananas, the titanic, fat Kremling King is the last boss in the game. Still like the fact that it's a challenge but objectively it's bad design. For Nintendo Switch on the Nintendo Switch, a GameFAQs message board topic titled "The worst stage in the original Donkey Kong Country?" WARP! WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! Those levels are boring. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. "N": You'll see it when evading a speedy Mincer. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. Poison Pond is the fourth and last underwater level. ENGUARDE CRATE 1: Swim through the left wall at the start. Stay on it until it breaks open the last Bonus Area's entrance. The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. Stuff like the location of "Croctopus Chase"'s Enguarde Token, and the Warp Barrels of "Millstone Mayhem", "Vulture Culture", "Tree Top Town", and "Trick Track Trek", -- that info came from your map reproductions! Many Mincersare found throughout the stage, which move often in the Kong's path. Donkey Kong can run underneath them as well, although the margin is extremely small for him. WARNING!!! ALL RIGHTS RESERVED. Just jump at the right time! Questions? Climb to the top, then jump into another mine cart. There are many secrets in this game let's see if you know them all! Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Segnala. "G": The level's final three Zingers stand between you and the "G". Mine Cart Madness is the fifth stage of Kremkroc Industries, Inc. in Donkey Kong Country.In theGame Boy Advanceremake to the game, this level is instead the twenty-eighth level, along with the sixth and final area in Kremkroc Industries Inc (having switched positions withBlackout Basement). Be careful to land back on the platform! : Remember the tricks you used for Master Necky? ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! Two Mincers spin vertically in this passage directly ahead of you. BONUS AREA 1: Use Rambi or the nearby Barrel to break open the right wall of a crevice with the level's second Krusha. If you've lost Donkey, just Cartwheel into the Klumps. The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login Can you use the Nintendo Switch Online service without a Nintendo Account? RAMBI CRATE: Right out in the open. That's the last Bonus Area, so jump to it. Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. When the battle starts, he'll greet you by trying to fall on your head. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Avoid Bitesize when he appears, then swim further right and then down the lower path until you see another passage to your right. Full view of Donkey Kong Country - Poison Pond. Baddies are impossible to see when the lights are off! Be sure to hurtle the Mincers ahead upon landing on the platform. "O": Jump from the elevator to knock out Kritter and claim the letter "O". Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. "O": Jump over the lower Mincer quickly to get this before the upper Mincer cuts you down! You're browsing the GameFAQs Message Boards as a guest. "K": Dodge the falling coconuts while capturing this letter. When you crush the Kritters, Dumb Drum will drop down twice, then throw a pair of Slippas out for you to squash. 172930: 30 Jun 2020, 01:57: 2: … You'll need them against this guy, who spits more coconuts each time you bonk him on the head. BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. Don't get hit by a falling Slippa when trying to enter this Bonus Area! ENGUARDE CRATE 2: Once past the first two Mincers after the Star Barrel, you'll enter a large chamber with a line of Bananas leading upward. Traverse these next two Arrow Platforms to find your Token. Bounce from here into the Bonus Barrel ahead. Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. BONUS AREA 2: After the letter "N", jump from the highest point of the upcoming track to land on a Tire. Be quick or Klaptrap will snap you in his toothy jaws! "G": A well-timed jump will get this, but don't get stung by the Pink Zinger! Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. After passin… Test your knowledge on this gaming quiz and … What is the time zone for Georgia on the Nintendo switch? "N": Fall off the track ahead, immediately jump to the next mine cart, and prepare to enter Bonus Area 2. © 2021 GAMESPOT, A RED VENTURES COMPANY. Can you name the Animals Buddies That Appear In Each Of These Levels in the Donkey Kong Country Series? WINKY TOKEN: When you see a lone Necky to the right of a downward-pointing Arrow Platform, ride the platform until you see another Arrow Platform sequence. Play the stage following the optimal route, but do this at the mincer section near the end instead of the triple clip. 13:19. Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. Classic editor History Comments Share. Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. Dumb Drum: Like Queen B., Dumb Drum is another unique boss. "N": Under a walkway with two Gnawtys. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. It's made by Capcom, so how could it?" BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo Donkey Kong Country is a Platformer released in November of 1994 by Rare for the Super Nintendo Entertainment System.The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Thanks, man! Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. - Page 2. I'M NOT JOKING!!! 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. Up next is more difficult. At the gap in the Bananas, jump straight up. Releases. Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. The worst stage in the original Donkey Kong Country. Fall with this fourth platform to the Banana and into the Bonus Barrel directly underneath it. That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. There's no Gray Krusha to whack with the Barrel, so don't be fooled. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. The "K-O-N-G" Letters and an Expresso Crate can be found here. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). Will the 2020's be the worst decade in gaming since the 1980's? Use extreme caution here. Please contact me at: dwa@lakeada.com! To start the battle, run to the right until he drops down. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. "G": Amidst a GIANT school of Bitesizes. There aren't really any other tricks to make this stage easier, so practice lots! The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. Leap over his crown and give him another headache. Let him throw his crown, then let him have it! SHORTCUT! Statistics for Donkey Kong Country Levels. Can you remember the levels the Kongs visited? Master Necky Snr. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. "K": Don't hit the first Necky when trying to get this, or he'll make it difficult to pass the upcoming Necky without getting hurt. Yeah, Platform Perils is the one. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. Jump to the first rope (stay on the bottom), then to the top of the second when Zinger 2 flies downward, and to the top of the third rope when the third Zinger buzzes straight down. When sending me messages, please let your words be civil. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Be quick about it, and watch out for Manky Kong when coming out of the warp. BONUS AREA 2: At the very end, but this will take timing. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. Watch out for Mincers! "O": In a shaft past a Squidge attack brigade. Average score for this quiz is 6 / … Are we clear on that? ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. You cannot duck his crown, so don't even try. Poison Pond. Snow Barrel Blast if you don't take the shortcut. Watch out for Mincers! Come on in! To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. "G": Watch out for Mini-Necky when getting this! EXPRESSO CRATE: At the end of Bonus Area 1. Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. Fast timing is required to get by these and a… As the Arrow Platform falls, jump right to this lower ledge as soon as you see it and leap from it into the very last Bonus Barrel! Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Version 1.2: Made several text changes and added "General Strategies", section 1-5. Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. Who can stand plagiarism? Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. The factories generate a lot of pollution, causing the area to be murky. TopGamesAntigos 50,871 views. Whenever he drops in this manner, it will be where you last stood. "G": After collecting the "N" and leaving Bonus Area 1, you'll uncover a Steel Keg. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. "Donkey Kong Country" (SNES) is an addictive platformer, the first of the series. That and Poison Pond are the worst levels in the game. Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. Jump over his crown as he throws it, then stomp on his head before he gets the crown back. BONUS AREA 1: Fall down the first gap, marked with Bananas. Something I missed or wasn't very clear about? If you've discovered a But it's not over yet! I won't tolerate such language at all. Then swim further right and then down the first gap, Marked with Bananas you in his jaws... Since the 1980 's in his toothy jaws the `` K '': ride the final of... Other Gorilla Glacier and second snow stage in the game 's final three Zingers stand between you the! To make this stage recurring Animal Buddy that has aided the Kongs in all! Before you plunge to your right Drum as he tromps back and forth around the ship, with. 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